Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.72f1
6000.3.12f1
6000.4.1f1
6000.5.0b2
6000.6.0a2
Issue ID
UUM-138628
Regression
Yes
Weight Brush Overlay text is clipped in Sprite Editor
Reproduction steps:
1. Create a new Universal 2D project
2. Create any Sprite (Create > 2D > Sprite)
3. Click “Open Sprite Editor” button to open Sprite Editor window
4. Press Sprite Editor dropdown and select “Skinning Editor”
5. Click on “Weight Brush” button
6. Observe Weight Brush Overlay
Actual result: Letter “p” is cut off in “Step” setting
Expected result: All Overlay text is fully visible
Reproducible with: 6000.0.0b14 (a038ffb60cdd), 6000.0.72f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b2, 6000.6.0a2
Not reproducible with: 2023.3.0a2, 6000.0.0b13
Reproduced on: macOS Tahoe 26.3 (M4), Ubuntu 24.04
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
Add comment