Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X
Votes
0
Found in
6000.0.20f1
6000.1.0a7
Issue ID
UUM-81556
Regression
No
"EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
*Steps to reproduce:*
1. Create a new Project
2. Open the Build Profiles window (File > Build Profiles)
3. Create a new Build Profile by clicking the “Add Build Profile” button
4. Select the new Build Profile
5. Switch to the new Build Profile
6. Click the “Customize player settings” button
7. Change the Shader Precision Model under the Shader Settings
8. Observe the Console window
*Actual results:* "EndLayoutGroup: BeginLayoutGroup must be called first." error and a warning is thrown in the Console window
*Expected results:* No errors or warnings are thrown in the Console window
*Reproducible with versions:* 6000.0.0f1, 6000.0.20f1, 6000.1.0a2
*Can’t test with versions:* 2021.3.44f1, 2022.3.47f1 (due to missing feature)
*Tested on (OS):* macOS Sonoma 14.6.1 (M1 Pro), Win 11
Can't reproduce with Win 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
Add comment