Search Issue Tracker
Active
Under Consideration for 1.8.X
Votes
0
Found in [Package]
1.8.7
Issue ID
TB-307
Regression
No
Timeline rushes or delays starting an event when it is set to a specific duration
Steps to reproduce:
1. Open the “timeline-oafr.zip“ project
2. Open the SampleScene
3. Click the “Assets/timmy.playable” asset
4. Observe the Signal durations in the Timeline Window
5. Enter Play Mode
6. Observe the Console Window
Expected result: The duration between the signals is exactly 3 seconds
Actual result: The duration between the signals is slightly less than 3 seconds
Reproducible in: 1.8.7 (2021.3.44f1, 2022.3.47f1, 6000.0.20f1)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window
Add comment