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"The following asset(s) located in immutable packages were unexpectedly ...
Steps to reproduce: Create a new project using Universal 3D template Go to Edit > Project Settings > UI Toolkit Under Text, en... Read more
Crash on ShaderCompilation::TransientData::StripPasses when building a p...
How to reproduce:1. Open the attached “IN-134092” project2. Navigate to File > Build and Run3. Observe the crash Reproducible wit... Read more
Creating a New Folder with Section in Project window throws “Could not m...
Steps to reproduce:1. Create new Unity project2. In Project window create New Folder with Selection (Right-click > Create > Ne... Read more
Light GameObject Color does not change when changing it in Lighting Sear...
Reproduction steps:1. Create a new project2. Add any Light GameObject to Hierarchy (GameObject > Light)3. Window > Render >... Read more
Errors are thrown when Unity Physics package is installed
How to reproduce:1. Open the attached project "IN-131228"2. Observe the Console Actual result: Errors are presentExpected result: Co... Read more
No space between words and unnecessary symbol is displayed in “#property...
Reproduction steps:1. Create a new project2. Window > Render > Lighting Search (new Light Explorer)3. Press “Add column…” butt... Read more
"SerializeReference" warning for “U2DToURPPixelPerfectConverter” is thro...
Steps to reproduce:1. Create new Unity project using Built-In 2D Template2. In Hierarchy create Pixel Perfect Camera3. Install Unive... Read more
Dropdown property is cut off and adds unnecessary side padding when a Su...
Steps to reproduce: Create a new project using Universal 3D template Go to Assets > Create > Shader Graph > Sub Graph Open ... Read more
All text in the Project Settings Window is still Tinted White after dele...
Steps to reproduce: Open any Project Open the Project Settings Window and select the Graphics Tab In the Search field enter "Graphic... Read more
Visual artifacts appear when placing Spline nodes or moving/rotating sce...
How to reproduce:1. Create and open a new project2. Open Package Manager (Window > Package Management > Package Manager)3. Ins... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS