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Addressable asset download size remains non-zero when cached in WebGL Pl...
Reproduction steps: 1. Open the attached project “WebGL_Addressable_Test copy.zip“ 2. Go to File → Build Profiles, select “Web” ... Read more
The Camera type is registered as Game type when it is actually a Preview...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/Standard” Scene 3. In the Hierarchy window... Read more
Error "Releasing render texture that is set as Camera.targetTexture!" wh...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Build and Run “Scenes/SampleScene” 3. Observe the Player Expec... Read more
[VFX Graph] Properties cannot be Reordered when inside a categoy
*Steps to reproduce:* 1. Import the provided package 2. Open the VFX *VFXG_PropertyOrdering* 3. Open the Blackboard. 4. ... Read more
[VFX] Custom HLSL Operator with two output parameters function duplicate...
*Steps to reproduce:* 1. Create a new VFX Graph asset (use the simple loop template) 2. Open this VFX Graph 3. Add a Custom... Read more
“Unable to parse file" error is thrown when opening a specific project w...
Reproduction steps 1. Open the attached “ASDQWE” project 2. Observe the Console Window Expected result: No error is thrown Act... Read more
The Inspector pane layout in the UI Builder window is misaligned when a ...
How to reproduce: 1. Open the attached “IN-85122” project 2. Open the “MainMenuVisualTree” UXML file in the UI Builder window 3. ... Read more
NullReferenceException is thrown when adding a Blur Renderer Feature
Reproduction steps: 1. Open the attached “IN-85616.zip” project 2. Select the “URP Renderer” from the Project Window (Assets > Set... Read more
Search Scene Selector shows file with unity in their name
* Ensure you have an asset with the word .unity in its name * Go to menu Window -> Seach -> Scene Expected Results: The sc... Read more
Incorrect vehicle rotation when using ForceMode.VelocityChange
Reproduction steps: 1. Open the attached “2022_IN-84796“ project 2. Open the “Assets/DogsSimcadePhysics/Demo/Scenes/Simcade_DemoSc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changing the Visual Element size moves it when two visual elements are close to each other
- Open Reference for Default Style Sheet asset redirects to missing page
- Undoing changes to Default Style Sheet does not show change until editor refresh
- TextMeshPro Caret has an active raycast when TMP_InputField is non-interactable
- Shadows do not smoothly fade in when transitioning between real-time shadows and baked distance shadows