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TextMeshPro underlay does not render correctly when loading the font and...
How to reproduce: 1. Open the attached project 2. Click Play 3. Observe the Game View Expected result: You can see the underlay com... Read more
[TextMeshPro] Editor exits when "Overflow" property is changed from drop...
A Text Gameobject which is linked to itself cause Editor to exit when overflow dropdown is changed from Linked to any other option f... Read more
[Mobile] TextMeshPro - InputField doesn't open the keyboard on click if ...
How to reproduce: 1. Build the "TMP_repro.zip" project for iOS 2. Build & Run the app on a device via Xcode 3. Press on the Input Fi... Read more
Character Limit of Input Field is bypassed when using a custom TMP_Input...
How to reproduce: 1. Open the attached project ("1403543_repro.zip") 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Try enter... Read more
[TMP] Soft hyphen Unicode is outputted when setting it through script if...
Reproduction steps: 1. Open the attached Project "SoftHyphenation.zip" 2. In the Project Window under "Assets/Scenes" open "SampleSc... Read more
TMP_SubMeshUI Raycast Target doesn't follow TextMeshPROUGUI Preset Values
How to reproduce: 1. Open the attached TextMeshPRO-RaycastTarget-Bug.zip project 2. Open the InitScene and Enter the Play mode 3. I... Read more
[Android][TextMeshPro] Text on the UI buttons is not displayed when usin...
Reproduction steps: 1. Open the user's attached project "moonshades_mobile_bugreport.zip" 2. Go to Project Settings > Player > Publi... Read more
[TextMeshPro] Unable to edit Outline and Underlay property in the materi...
Unable to check/uncheck Outline and Underlay property in material preset asset. Outline and Underlay text is overlapped with the che... Read more
[Undo] TMP GameObjects remain in the scene after undoing their creation ...
Steps to reproduce: 1. Create a new project or open an existing one 2. Create a Button - TextMeshPro in the active scene 3. Press Ct... Read more
Setting text property throws NullReferenceException when using TextMeshP...
How to reproduce: 1. Open the attached TMP_AutoSize.zip project 2. Enter the Play mode and press Space 3. Inspect the Game view Act... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing the branch rotation resets only wireframe and not mesh when undoing the action first time after launching the project
- Asset Bundles retain their previous hash and CRC values when an object within a bundle is changed and rebuilt
- APV Reflection Probe Normalization breaks when SSGI is enabled
- Default Custom Components in project have Library counterparts
- [iOS]"The destination host has an erroneous SSL certificate" error is thrown when using UnityWebRequest to connect to the server with a self-signed certificate