Search Issue Tracker
Not Reproducible
Votes
2
Found in [Package]
3.2.0-pre.1
Issue ID
1372548
Regression
No
[Android][TextMeshPro] Text on the UI buttons is not displayed when using the Unity Play Asset Delivery feature
Reproduction steps:
1. Open the user's attached project "moonshades_mobile_bugreport.zip"
2. Go to Project Settings > Player > Publishing Settings and select Split Application Binary
3. Open the Build Settings and enable the Build App Bundle option
4. Build and Run on the device
5. Observe the displayed UI buttons
Expected result: "Continue","New Game", "Exit" red UI buttons appear
Actual result: Only the red UI fields appear with no text
Reproducible with: 3.0.6(2020.3.20f1, 2021.1.25f1), 3.2.0-pre.1(2021.2.0b15, 2022.1.0a12)
Could not test with: 2.1.6(2019.4.31f1)(Various project errors)
Reproduces with these devices:
VLNQA00176, Xiaomi Redmi 4 (Redmi 4), Android 6.0.1, CPU: Snapdragon 430 MSM8937, GPU: Adreno (TM) 505
VLNQA00022, Xiaomi Redmi Note 3 (Redmi Note 3), Android 6.0.1, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
----------, Huawei - (ELS-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00264, Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
Not reproducible with these devices:
VLNQA00078, Motorola Nexus 6 (Nexus 6), Android 7.1.1, CPU: Snapdragon 805 APQ8084AB, GPU: Adreno (TM) 420
VLNQA00070 - LENOVO PHAB2 Pro, Android 6.0.1, CPU: Snapdragon 617 MSM8952, GPU: Adreno 510
VLNQA00034 - Google Nexus 4, Android 5.1.1, CPU: Snapdragon S4 Pro APQ8064, GPU: Adreno 320
VLNQA00042, Lge LG G3 (LG-D855), Android 5, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330
Notes:
-When the issue is reproduced, in the Android Logcat there are TextMeshPro errors displayed
-The issue reproduction rate is low since the project had to be built multiple times in order to reproduce the issue. Successfully reproduced 1 out of 5 times
-User tested devices that reproduced the issue:
Huawei Honor 4C, Motorola moto 5G plus, Amazon Fire 7 (9th generation) 7.3.2.1
-When the Split Application Binary option is off, the issue does not reproduce
Comments (1)
-
domonyiv
Oct 24, 2021 07:49
Regarding to the following comment: "The issue reproduction rate is low since the project had to be built multiple times in order to reproduce the issue. Successfully reproduced 1 out of 5 times "
In my opinion it is not depends on the build but the number of app starts. You must start the app multiple times.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Resolution Note:
Fixed in 2020.3.28f1, 2021.2.11f1, 2022.1.0b6, 2022.2.0a4