Search Issue Tracker
NetcodeServerRateManager spams warning when set to Sleep
Steps to reproduce: Create a NetCodeConfig in NetcodeSamples Set `ClientServerTickRate.targetFrameRateMode` to Sleep Play any sample... Read more
Player unable to load GhostPrefabs when connecting to another game insta...
Steps to reproduce:1. Open the attached project: IN-1184992. Build the Player (Edit > Build)3. Launch two instances of the newly ... Read more
Play Mode Tools window has no space inbetween the words “Play” and “Mode...
Steps to reproduce: Create a new Unity project using the Competitive Action Multiplayer template Observe the (Window > Multiplaye... Read more
N4E RPC results in compile error
As reported in https://discussions.unity.com/t/netcode-for-entities-1-9-1-released/1690861. A similar issue was pointed out in https... Read more
Error “Input in inputBuffer was synchronized 1337“ is present when IInpu...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Issue2.unity” Scene3. Enter the Play Mode4. O... Read more
Static predicted ghosts fail to reconcile when a client-only mispredicti...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Issue1.unity” Scene3. Enter the Play Mode4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder