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Once a Composite is triggered, the modifier button loses its pressed sta...
Reproduction steps: 1. Open the attached “IN-66148_ScreenControlBug.zip“ project 2. Open the “TestScreenControlScene” from the Pro... Read more
Opening new Input Action Asset bypasses Unsaved Changes Pop-up
*Steps to reproduce:* # Open a Unity Project # Create a new Input Action Asset via GameObject > Create > Input Actions # Creat... Read more
Input Actions Editor loses reference to the active Control Scheme after ...
How to reproduce: 1. Open the attached "controlscheme_playmode_issue" project 2. From the Assets folder, open the “test” Input Act... Read more
NullReferenceException thrown when editing project wide actions in play ...
How to reproduce: 1. Open the “My project(99).zip“ project 2. Open the “Input System Package” settings in the Project Settings 3.... Read more
“Binding is neither a composite nor part of a composite” errors are thro...
How to reproduce: 1. Open the “InputPackageBindingIssue“ project 2. In the Project window open the “TestControl” Input Action Asse... Read more
Input device is not switching to Mouse and Keyboard when Dualshock 4 is ...
How to reproduce: 1. Open the user-attached project “InputSystem_Controller_Noisy” 2. Open the “Entry” scene 3. Connect the Duals... Read more
The Left Mouse Button is not picked up when listening for an Input while...
How to reproduce: 1. Open the attached "ListenLeftMouse.zip" project 2. Open the "Assets/New Controls.inputactions" Asset 3. Cr... Read more
Gamepad stick inputs are not recognized in WebGL Player
Reproduction steps: 1. Open the attached “ProjectToDelete.zip“ project 2. Connect the gamepad 3. Open the Build Settings (File > ... Read more
Scheme Name in Add Control Scheme menu gets reset after a device is adde...
Reproduction steps: 1. Open the attached “BugRepro“ project 2. In the Project window, open “Assets/New Controls” Asset 3. In the ... Read more
No On Hover Behaviour on +'s in Input Actions Editor
*Steps to reproduce:* # Open a Unity Project # Create a new Input Action Asset via GameObject > Create > Input Actions # Open ... Read more
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