Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.8.0-pre.2
Issue ID
ISXB-760
Regression
No
The Left Mouse Button is not picked up when listening for an Input while setting the Binding Properties Path in Input System
How to reproduce:
1. Open the attached "ListenLeftMouse.zip" project
2. Open the "Assets/New Controls.inputactions" Asset
3. Create an Action Map by pressing the “+“
4. Add or select any Action of that Action Map
5. Add or select any Binding to that Action
6. Click the “Path” Dropdown menu
7. Click the “Listen” button
8. Click the Left Mouse Button
9. Observe the “Path” box
Expected results: The Left Mouse Button binding comes up when the Left Mouse Button is clicked in Listen
Actual results: Nothing comes up when the Left Mouse Button is clicked while Listening
Reproducible in: 1.6.3, 1.7.0, 1.8.0-pre.1, 1.8.0-pre.2 (2021.3.34f1, 2022.3.18f1, 2023.2.7f1, 2023.3.0b4)
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EditorGUILayout.PropertyField foldout icon inside Vertical Layout Group has an incorrect indent when used with OnInspectorGUI()
- [Android] [iOS] "NullReferenceException: Object reference not set to an instance of an object" throws when entering the Play Mode/opening the application
- The Player freezes on load when building Web platform
- Animator "Conditions" tab breaks when the only Parameter is deleted and another one is created
- "Shader error in 'Universal Render Pipeline/Lit': maximum ps_5_0 sampler register index (16) exceeded" error thrown after a build is completed when the "LOD Cross Fade" parameter is enabled
Resolution Note:
We are closing this as By Design. The left mouse button and esc button are special cases that can't really be blocked from their usual function and be caught by the listening UI dialog.
In some far far future we might consider a different solution to this.