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Won't Fix
Votes
1
Found in
Issue ID
1068855
Regression
Yes
SyncColliderTransform is taking an extended amount of time while a Collider is being animated
How to reproduce:
1. Open attached project
2. Play the included scene
3. Check the Profiler
- Note the extended amount of time for SyncColliderTransform, but only while the colliders are animated
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Resolution Note (2019.2.X):
Over time, only the simulation costs are left here, they are crazy but there's over 200k colliders here all of which need to be put through a broadphase.