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[HDRP][Vulkan] "Lag" when using Vulkan API in build, even with good fram...
When running a player build with the Vulkan API, the rendering is lagging compared to DX11 or DX12, even if it has a similar framera... Read more
Pulled project opening fails on Windows, when it is created on OSX Googl...
To reproduce:1. Download Google Drive app on OSX2. Create project in Google Drive folder3. Push project to collab4. Pull project on ... Read more
[NetworkAnimator] Only first layer animations are synced through network
Steps to reproduce: 1. Open attached project "NetworkAnimatorMultipleLayers.zip"2. Build and run project as host3. In editor, open s... Read more
Editor crashes with "The file 'MemoryStream' is corrupted!" when setting...
How to reproduce:1. Open the attached 'project-1244125.zip' project2. In the 'Project Settings' > 'Player' > 'Other Settings' ... Read more
[Multi Display] Application becomes unresponsive in fullscreen mode if m...
To Reproduce: 1. (On OSX) Build the attached project or any other project with responsive objects for standalone.2. Run the App in f... Read more
Editor crashes when Deserializing a Filestream
Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\Combat Scene3. Press Play Expected result: Scene is loadedActu... Read more
Background image scaling changes when changing VisualElement border colo...
How to reproduce:1. Open the user’s attached “border-test.zip” project2. Enter Play Mode and press the “Down” button, then observe t... Read more
[tvOS] Grey screen shown after the native splash screen and before the a...
To Reproduce: 1. Build and run the attached project on Apple TV.2. Observe that after the native splash an empty grey texture is sho... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more
[IL2CPP] [iOS] An exception is thrown when using the Dataflow Blocks to ...
How to reproduce:1. Open the attach project2. Build for iOS and deploy the Xcode project to the iOS device3. In the app input any nu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS