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[Linux] Crash on Application::HandleEditorFocusChange when opening a pro...
Reproduction steps:1. Create a new project Expected results: Project opens successfullyActual results: Unity Editor crashes Reproduc... Read more
[Android] [Vulkan] Warning "AndroidPlayer "<device>" VULKAN: GENERAL WAR...
How to reproduce:1. Open the “TestingReproProject.zip“2. Open the “SampleScene“3. Build and Run for Android4. In the Editor attach t... Read more
Skinning Editor missing tooltips
How to reproduce:1. Create a new 2D Unity Project2. In the Project window, create a Sprite Asset (right-click -> Create -> 2D ... Read more
Editor crashes on tlsf_free when generating font atlas with Padding set ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Font Asset Creator (Window > TextMeshPro > Font Asset Creat... Read more
Image becomes glitchy when using ImageConversion.EncodeNativeArrayToJPG ...
Reproduction steps:1. Open the attached “AsyncCaptureTest-master.zip” project2. Open the “Assets/AsyncCapture.unity“ Scene3. Enter t... Read more
[2022.3 only] Crash on AttachAddedComponents when opening a scene or lau...
Reproduction steps:1. Open the attached project "Repro"2. Open scene "Scenes/SampleScene"3. If the Editor doesn't crash after openin... Read more
Setting the initial position of an instantiated Rigidbody behaves incons...
Reproduction steps:1. Open the attached "repro_IN-90557" project2. Open the "Assets/Scenes/SampleScene.unity" Scene3. Enter the Play... Read more
Animation Mask not working when "Foot IK" is enabled in Blend Tree
Reproduction steps:1. Open the attached “Legs Mask Bug.zip” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open the “A... Read more
Changing the Wireframe transparency in Skinning Editor is applied only w...
How to reproduce:1. Create a new 2D Unity Project2. In the Project window, create a Sprite Asset (right-click -> Create -> 2D ... Read more
Sprite Atlas bundles size is double when built for iOS
Reproduction steps:1. Open the attached “BugRepro” project2. In the Build Settings, make sure iOS platform is selected3. In the Addr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS