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Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X

Votes

0

Found in

2022.3.55f1

6000.0.32f1

6000.1.0a9

Issue ID

UUM-91101

Regression

Yes

Setting the initial position of an instantiated Rigidbody behaves inconsistently when Interpolation is enabled

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Reproduction steps:
1. Open the attached "repro_IN-90557" project
2. Open the "Assets/Scenes/SampleScene.unity" Scene
3. Enter the Play Mode
4. Spam the 'J' key
5. Observe the position that each block is spawned at

Expected result: All blocks are spawned on the left
Actual result: Most blocks are spawned on the left while some blocks are spawned on the right

Reproducible with: 2022.1.0a6, 2022.3.55f1, 6000.0.32f1, 6000.1.0a9
Not reproducible with: 2021.3.47f1, 2022.1.0a5

Reproducible on: Windows 10 (22H2), Windows 11 (23H2) (reporter's environment)
Not reproducible on: No other environments tested

Notes:

* Reproducible in Player
* Changing the "Interpolate" parameter to "None" in the "Rigidbody" Component of the "Assets/Resources/Item.prefab" Prefab makes the bug disappear
* The lower the frame rate, the more likely the bug is to occur
* If you set the default rotation on the Transform, the Rigidbody will randomly use the Prefab's default rotation instead

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