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[Linux] Memory Profiler Window opens at half size when first launched
Steps to reproduce: Create a new project using Universal 3D template From the Package Manager, install the "Memory Profiler" package... Read more
NullReferenceException is logged when undoing Deletion of a Visual Query...
Steps to reproduce: Open any Project Open the Search Window (Ctrl+K) Turn off Query Builder Mode (F1) In the Search Field enter stri... Read more
Fix for 6000.6.X: Fix some API issues from user feedback.
Feedback issues reported: `PhysicsUserData` should give read-only access to the EntityId stored. `PhysicsComposer` should implement ... Read more
“Unsupported type MinMaxCurve” error and “Could not register property mo...
Reproduction steps:1. Create a new project2. Select any GameObject, click “Add Component” button and select Particle System Componen... Read more
Nested LocalizedStrings can not query local variables
Steps to reproduce: If a LocalizedString contains nested LocalizedStrings which also contain persistent variables you will not be ab... Read more
Icons are not displayed when font is applied via Style Sheets
How to reproduce:1. Open the attached “IN-135030” project2. In the menu bar, navigate to Window > TestIconFont > TestIconFontW... Read more
Search Field breaks when deleting a Search Expression that has been conv...
Steps to reproduce: Open any Project Open the Search Window (Ctrl+K) Turn off Query Builder Mode (F1) In the Search Field enter stri... Read more
TextMeshPro - Text Component with empty string makes Mesh Collider throw.
Reproduction steps:1. Create a new project2. Select any GameObject, click “Add Component” button and select TextMeshPro - Text Compo... Read more
Outdated documentation page is linked when clicking on the Help icon for...
Steps to reproduce: Create a new project using Universal 3D template Open the Profiler Window (Window > Analysis > Profiler) C... Read more
[Linux] No “File already exists” pop-up thrown when saving Shader Varian...
Steps to reproduce:1. Create new Unity project2. Open Build Profiles window3. Add Build Profile4. Press “Add Settings” button and ad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS