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AssetDatabase.GetAssetBundleDependencies returned list doesn't include d...
Reproduction steps: 1. Open the attached “BugRepro” project 2. In the Project window, select “Assets/BundleA/A” Prefab 3. In the ... Read more
The search bar text gets cleared when switching between package types in...
Reproduction steps: 1. Create any project 2. In the Menu bar select Window → Package Manager 3. In the Package Manager window enter ... Read more
[Android]Builds fail when multiple "Unable to parse file" errors are thr...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Build and run the Player (File > Build And Run) 3. Observe the Conso... Read more
SpeedTree importer fails to import .st files when path to the project in...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Select the “Pine_B/Pine_B.st” Asset in the Project window 3. Obser... Read more
[VFX Graph] HLSL Redefinition error when input have the same name as att...
*Steps to reproduce:* 1. import the provided package 2. VFXG_HLSL_AttributeRedefinition 3. Try to Compile *Actual resu... Read more
[VFX Graph] HLSL VFXFIXED_RAND isn't working
*Steps to reproduce:* 1. import the procided Package 2. Drag and Drop the VFXG_RandomHLSL.vfx in a scene 3. Open the VFXG_R... Read more
Crash on Meta Quest 2 when using Vulkan
How to reproduce: 1. Open the attached project "SurvivalURP12.zip" 2. Build And Run the project on Meta Quest 2 Expected result... Read more
Greyed out Icon for Tool Context is misaligned in the Tools Overlay in t...
*Steps to reproduce:* # Create a 3D URP Sample Project # Open Scene View and select a GameObject in the Hierarchy # In Scene V... Read more
ArgumentOutOfRangeException is thrown when using Spline Instantiate with...
Reproduction steps: 1. Open the attached “SplineInstantiateBug.zip” project 2. Open the “SampleScene” 3. Observe the Console E... Read more
HDR colors are recorded in gamma compressed values instead of linear val...
Reproduction steps: 1. Open the attached “repro_IN-85774“ project 2. Open the “Assets/Scenes/Scene.unity“ Scene 3. Open the Anima... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Post Processing SMAA breaks when HDR mode R11G11B10 is selected and Color Space is changed
- The "UnityWebRequest.result" of the "UnityWebRequestTexture.GetTexture" method changes when accessing "UnityWebRequest.downloadHandler" texture
- Slider rounding does not allow setting certain valid numbers as Values when Low and High Values not set to default
- UI Builder Canvas has too big resizing zone on the outside of the canvas
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition