Search Issue Tracker
Fixed
Votes
6
Found in [Package]
1.17.0
Issue ID
ISXB-1787
Regression
Yes
InputActionReference is not set when attempting to set it on a Prefab or ScriptableObject
How to reproduce:
1. Open the attached project "IN-126633"
2. In the Project window, select the "TestObject" Prefab Asset
3. In the Inspector, attempt to set an InputActionReference in the "Reference" field under the "Testing Script" component
4. Observe the "Reference" field
Actual result: InputActionReference is not set
Expected result: InputActionReference is set
Reproducible with: 1.16.0 (6000.0.62f1), 1.17.0 (6000.0.64f1, 6000.3.1f1, 6000.4.0b1, 6000.5.0a3)
Not reproducible with: 1.15.0 (6000.0.62f1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Pauliusd
Jan 19, 2026 11:32
Correction: the version name switched from 1.17.1 to 1.18.0 which is now live
Pauliusd
Jan 07, 2026 07:33
Fixed in: https://github.com/Unity-Technologies/InputSystem/pull/2303
Releasing in upcoming version (1.17.1, expected release - 2nd week of Jan)