Search Issue Tracker
By Design
By Design in 6000.5.X
Votes
0
Found in
6000.0.63f1
6000.2.15f1
6000.3.1f1
6000.4.0a5
6000.5.0a3
Issue ID
UUM-130073
Regression
No
Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
Steps to reproduce:
- Create a project using the Universal 2D template
- Go to "Window" -> "2D" -> "Tile Palette"
- In the "Tile Palette" window, find the "Default Brush" drop-down
- Select the "GameObject Brush" item from the list
- Expand the "Cells" section if it is not expanded
- Expand the "Element 0" section and observe it
Actual results: "Orientation" X, Y and Z fields are not aligned with the same fields in "Offset" and "Scale" areas
Expected results: Fields should be aligned
Reproducible with versions: 6000.0.63f1, 6000.2.15f1, 6000.3.1f1, 6000.4.0a5, 6000.5.0a3
Tested on (OS): macOS - Tahoe 26.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
The Editor UI as seen is based on generic OnInspectorGUI for a SerializedObject.
Resolution Note (6000.5.X):
The Editor UI as seen is based on generic OnInspectorGUI for a SerializedObject.