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Tile Palette 'Z Position' value changes/reverts to the previous value wh...
Reproduction steps:1. Open the attached “IN-91215.zip” project2. Open the “SampleScene”3. Open the “Tile Palette” Window (Window >... Read more
Creating a Grid in the scene and then deleting it removes the default Grid
How to reproduce:1. Create a new 2D Unity Project2. Go to Window -> 2D -> Tile Palette3. Create New Tilemap -> Any Tilemap4... Read more
Default Tile Palette layout cuts of the part of Tile Palette preview
How to reproduce:1. Create a new 2D Unity Project2. Go to Window -> 2D -> Tile Palette3. Observe the Tile Palette preview Expe... Read more
Editor crashes when specifying BuildOptions.DetailedBuildReport and buil...
Reproduction steps:1. Open the “ASDQWE” project2. In the top menu, build an XCode project by selecting Tools > Build With Detaile... Read more
[Android] Android Adaptive Performance calls android.app.GameManager.get...
Reproduction steps:1. Open the attached “IN-85543” project2. In Build Settings, make sure that “Development Build”, “Deep Profiling”... Read more
Crash on UndoManager::Undo when undoing SpriteAtlas Compression value ch...
Reproduction steps:1. Open the attached “IN-90752.zip” project2. In the Project window, locate and select the “TilemapSpriteAtlas” a... Read more
The Warning "Immutable packages were unexpectedly altered" is thrown whe...
Steps to reproduce: 1. Create a new project 2. In the Build Profiles window, switch platform to Linux 3. Observe the console window ... Read more
Opening reference for Sprite Renderer redirects to missing page
Steps to reproduce: Create a Unity 2D project Add Capsule object to a Hierarchy window (Right mouse click -> 2D Object ->Sprit... Read more
Warning “New Sprite Atlas: There is a mismatch in secondary textures of ...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window, select the “New Sprite Atlas”3. In Inspector, a... Read more
Happy Harvest character skeleton is broken in build
Steps to reproduce: Create a new 2D URP project and import Happy Harvest. Build and Run the project. Actual results: Character limbs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS