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Fixed
Fixed in 5.0.0
Votes
0
Found in [Package]
5.0.0
Issue ID
APB-57
Regression
No
[Android] Android Adaptive Performance calls android.app.GameManager.getGameMode() every frame, costing 1ms on the main thread
Reproduction steps:
1. Open the attached “IN-85543” project
2. In Build Settings, make sure that “Development Build”, “Deep Profiling”, and (optionally) “Autoconnect Profiler” is selected
3. Build and Run the Android Player
4. Profile the Player
5. Observe the Profiler
Expected result: Adaptive Performance does not call “AndroidGame.get_GameMode()” every frame
Actual result: Adaptive Performance calls “AndroidGame.get_GameMode()” and costs around 1 ms every frame
Reproducible with: 5.0.0 (6000.0.32f1, 6000.1.0a9)
Couldn’t test with: 5.0.0 (2021.3.46f1, 2022.3.55f1) (Adaptive Performance Android is not supported)
Reproducible environments: Windows 11 (24H2)
Not reproducible environments: No other environments tested
Reproducible with these devices:
VLNQA00591 - samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
Could not test with these devices: (Devices unsupported, the package supports Android OS 12+)
VLNQA00403 - Galaxy Z Flip3 5G (SM-F711B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00480 - samsung Galaxy S21 5G (SM-G991B), CPU: Exynos 2100, GPU: Mali-G78, OS: 11
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Resolution Note (fix version 5.0.0):
fixed in 5.1.2