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Fixed
Fixed in 2022.3.60f1, 6000.0.42f1, 6000.1.0b10, 6000.2.0a6
Votes
0
Found in
2021.3.47f1
2022.3.55f1
6000.0.32f1
6000.1.0a9
6000.2.0a1
Issue ID
UUM-91450
Regression
No
Editor crashes when specifying BuildOptions.DetailedBuildReport and building a player with a lot of assets
Reproduction steps:
1. Open the “ASDQWE” project
2. In the top menu, build an XCode project by selecting Tools > Build With Detailed Build Report
3. Observe the Editor
Expected result: The build succeeds
Actual result: The Editor crashes
Reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a9
Reproducible on: MacOS 15.1.1 Intel, M2 (user’s)
Not reproducible on: No other environment tested
Notes:
- The issue does not occur when building the Player the default way
- The issue occurs regardless of the targeted build platform
- The stack trace differs slightly when a different build platform is targeted
- Different Editor Streams produced slightly different stack trace
First few lines of the stack trace:
{noformat}#0 0x0000010144ded0 in std::__1::__tree_node_base<void*>*& std::__1::__tree<core::basic_string<char, core::StringStorageDefault<char>>, std::__1::less<core::basic_string<char, core::StringStorageDefault<char>>>, std::__1::allocator<core::basic_string<char, core::StringStorageDefault<char>>>>::__find_equal<core::basic_string<char, core::StringStorageDefault<char>>>(std::__1::__tree_const_iterator<core::basic_string<char, core::StringStorageDefault<char>>, std::__1::__tree_node<core::basic_string<char, core::StringStorageDefault<char>>, void*>*, long>, std::__1::__tree_end_node<std::__1::__tree_node_base<void*>*>*&, std::__1::__tree_node_base<void*>*&, core::basic_string<char, core::StringStorageDefault<char>> const&)
#1 0x000001031bf62c in BuildReporting::ScenesUsingAssets::RegisterScenesUsingAssets(core::hash_map<core::basic_string<char, core::StringStorageDefault<char>>, std::__1::set<core::basic_string<char, core::StringStorageDefault<char>>, std::__1::less<core::basic_string<char, core::StringStorageDefault<char>>>, std::__1::allocator<core::basic_string<char, core::StringStorageDefault<char>>>>, core::hash<core::basic_string<char, core::StringStorageDefault<char>>>, std::__1::equal_to<core::basic_string<char, core::StringStorageDefault<char>>>> const&)
#2 0x000001031be670 in BuildReporting::BuildReport::UpdateSummary()
#3 0x0000010394e054 in BuildPlayerData(BuildTargetPlatformGroup, BuildTargetPlatform, int, BuildPlayerOptions, BuildCompression const&, core::vector<core::basic_string<char, core::StringStorageDefault<char>>, 0ul> const&, AssetBundleBuildData*, core::vector<EditorSceneBackup, 0ul>&, ScriptingObjectPtr, BuildReporting::BuildReport&, core::basic_string<char, core::StringStorageDefault<char>> const&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char>> const&, std::__1::set<PPtr<Prefab>, std::__1::less<PPtr<Prefab>>, std::__1::allocator<PPtr<Prefab>>>&, BuildPlayerSetup const&)
#4 0x00000103941954 in DoBuildPlayer_Build(BuildPlayerSetup const&, core::vector<EditorSceneBackup, 0ul>&, BuildPlayerOptions, BuildTargetPlatformGroup, BuildTargetPlatform, core::vector<core::basic_string<char, core::StringStorageDefault<char>>, 0ul> const&, bool, ScriptingObjectPtr&, BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char>> const&){noformat}
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