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0
votes
Won't Fix

Declared default values of a class are ignored when declaring it in anot...

Serialization

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Oct 29, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.0f1, 2022.1

How to reproduce:1. Open the user's attached "2021 Empty" project2. Open the "Test" Scene3. Select the "Main Camera" GameObject in t... Read more

0
votes
Fixed

Test Runner reruns all tests of a class, which has at least a single fai...

Package: Test-Framework

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Dec 11, 2024

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Version/s: 1.4.5, 1.5.1, 2.0.1-pre.18

Reproduction steps:1. Open the attached “ReproProject.zip“ project2. Open the Test Runner window (Window > General > Test Runn... Read more

0
votes
Duplicate

Calling GetComponents method on non-empty List keeps old references to e...

Scripting

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Apr 27, 2021

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Version/s: 2018.4, 2019.4, 2019.4.15f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Download and open the attached project 'ComponentLeak.zip'2. Open scene 'SampleScene'3. Enter Play Mode4. Obse... Read more

0
votes
By Design

Anima2D plugin is not compatible with Sprite Renderer

2D

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Mar 05, 2019

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Version/s: 2018.3.0a7, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "Into the Deep.zip" project2. Play the 'Land' Scene3. Observe 'Hero' Game Object Expected resu... Read more

0
votes
Fixed

Error on async assets load

Asset Loading

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May 22, 2015

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Version/s: 5.1.0f2

To reproduce:1. Open GameLoader scene.2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more

0
votes
Won't Fix

[HDRP] Emission intensity can be increased to infinity which in turn bre...

Package: Scriptable Render Pipeline HD

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Apr 23, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the attached project2. Open the New Scene3. Select the Cube in the Scene4. Increase the Emission Intensity ... Read more

0
votes
Fixed

GameObject Transform Component is corrupted when using copy-paste, redo-...

Scene Management

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Mar 21, 2023

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Version/s: 2021.3.14f1

How to reproduce:1. Create a new 3D project2. Create 2 new scenes - “ReproScene” and “EmptyScene”3. Load “ReproScene” and create an ... Read more

5
votes
Fixed

Instantiated Camera prefabs have OnRenderImage called twice per update

Camera

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Jul 15, 2016

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Version/s: 5.4.0f1

Instantiated Game Objects that contain Cameras and use Post Effects have OnRenderImage called twice. This is especially bad in VR, w... Read more

0
votes
Fixed

[WSA] Null Pointer in IL2CPP

Windows Store Apps

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Feb 12, 2016

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Version/s: 5.3.2p3

Build the attached project for WSA (10.0, IL2CPP) and run it in an emulator through Visual Studio. The app crashes when attempting t... Read more

0
votes
By Design

SerializedPropertyChangeEvent is invoked when initially binding Property...

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Oct 11, 2024

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Version/s: 2021.3.44f1, 2022.3.50f1, 6000.0.23f1

Reproduction steps:1. Open the attached “Test The Callbacks.zip” project2. Open the “SampleScene”3. Select the “Script 2 Object” Gam... Read more

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