Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
12.0.0
Issue ID
1331191
Regression
No
[HDRP] Emission intensity can be increased to infinity which in turn breaks the Scene's lighting
How to reproduce:
1. Open the attached project
2. Open the New Scene
3. Select the Cube in the Scene
4. Increase the Emission Intensity value for the Cube's material
Expected result: The Emission Intensity input is clamped
Actual result: Emission intensity value can be increased until it overflow and turns into an infinity which breaks the lighting and renders the Scene view rendered in solid black.
Reproducible with: 7.6.0 (2019.4.25f1), 10.4.0(2020.3.5f1), 11.0.0(2021.1.2f1), 12.0.0(2021.2.0a15)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Resolution Note:
We are not fixing this issue as there is an easy workaround (reducing the Intensity value). Emissive intensity is also related to exposure mode there is no "invalid" value, it is more out of range value but we don't want to force restrictions on them. In the future, we will add UX for emissive intensity to provide guidelines about correct value but we will not clamp it.