Search Issue Tracker
Resolution preferences changed in the player settings don't apply if no ...
Steps to reproduce:1. Create a new empty project2. Go to player settings, disable "default is native resolution"3. Build & Run s... Read more
"Property (urp_ReflProbes_BoxMin) exceeds previous array size" warning s...
Steps to reproduce: Make sure you have the latest Unity 6000.1 installed, with the Android module too Create a new project with the ... Read more
Have to change Input Mapping Path twice for change to take effect when A...
Steps to reproduce: Open a Unity Project Create a new Input Action Asset via GameObject > Create > Input Actions Open the Inpu... Read more
No Duplicate option is available when right clicking States in the Anima...
Steps to reproduce: Create any Project Create an Animator Controller in the Project Browser and double click it to open the Animator... Read more
Copied and Pasted States appear in a set location instead of where the U...
Steps to reproduce: Create any Project Create an Animator Controller in the Project Browser and double click it to open the Animator... Read more
Animator Component information box text is not centered
How to reproduce:1. Open the attached "Reproduction" project2. Open the "SampleScene" scene 3. Select the "Coin" GameObject in the H... Read more
Animation State Inspector variables are missing tooltips
How to reproduce:1. Open the attached project "Reproduction"2. Open the Assets -> Animations -> Coin.controller in the Animato... Read more
Animator Nodes documentation leads to the missing page
How to reproduce:1. Open the attached project "Reproduction"2. Open the Assets -> Animations -> Coin.controller in the Animato... Read more
Animation window is empty after entering and stopping the Play Mode
How to reproduce:1. Open the attached "Reproduction" project2. Open the "SampleScene" scene 3. Select the "Coin" GameObject in the H... Read more
Opening new Input Action Asset bypasses Unsaved Changes Pop-up
Steps to reproduce: Open a Unity Project Create a new Input Action Asset via GameObject > Create > Input Actions Create anothe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field