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Label Effect Distance can be set to Infinity producing lots of error mes...
Use the uGUI demo projects to repro:- Open the Widgets scene- select the Text gameobject (under Canvas)- add a Ui/Effects/Shadow com... Read more
If there is a lot of text in the Label text field you cannot scroll down...
Add the text from http://www.csbruce.com/software/utf-8.html to a Text component. Try to scroll inside the Text field. You can't aft... Read more
Model scale should not be applied to preview
When model scale is changed in the model importer, the preview is affected and shows a malformed character (scale is applied, but on... Read more
MD gives error on disabling and enabling Вreakpoint (when execution rich...
MD gives error on disabling and enabling break point (when execution rich it) 2) How can we reproduce it using the example you attac... Read more
Changing frame range of a clip throws warnings
When trying to arrange the frame range of a clip in the Animation Inspector, warnings come up Repro steps:1. Choose an animation2. I... Read more
"SUCCEEDED(hr)" error message is hard to understand
"SUCCEEDED(hr)" error message is hard to understand. To reproduce:- Open attached project on a computer with DX10 GPU- Launch "_Simp... Read more
Exception is thrown when closing Renderer selection window for LODGroup
- Add LODGroup component to any gameobject- Select one of the LOD levels and click on the Add Renderer button- Close the Window that... Read more
Cancelling the texture conversion while building does not stop the build
To reproduce:1. Open up angry bots2. Set the build target to Android. Let it convert3. Select PC, Mac and Linux standalone and press... Read more
Mecanim animation + the Unity sponsored UMA framework will result in foo...
To reproduce:1. Open attached project2. Open Scene023. Open Locomotion animator4. Choose Run.5. Change speed to around 0.1.6.Run the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene