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Fixed in 6000.0.58f1
Fixed in 6000.3.0a4
Votes
0
Found in
6000.0.40f1
6000.1.0b9
6000.2.0a6
6000.3.0a1
Issue ID
UUM-99427
Regression
No
Memory access out of bounds error is thrown when launching Web builds with C/C++ Multithreading enabled
Steps to reproduce:
- Open the attached project
- Switch to Web Platform
- Build and Run the project
- Observe the launch of the built project (the issue is inconsistent and may require several builds/page refreshes to occur)
Actual results: Build freezes and throws:
{code:java}
test.framework.js.br:9 Uncaught exception from main loop:
_JS_CallAsLongAsNoExceptionsSeen @ test.framework.js.br:9
test.framework.js.br:9 RuntimeError: memory access out of bounds{code}
Expected results: Build launches without freezing or throwing errors
Reproducible with versions: 6000.0.40f1, 6000.1.0b9, 6000.2.0a6
Can’t test with versions: 2022.3.60f1
Tested on (OS): macOS 15.3, Ubuntu 24.04
Tested on Browsers: Google Chrome 133.0.6943.142 (Official Build) (arm64), Safari Version 18.3 (20620.2.4.11.5)
Notes:
- The build freeze/memory access out of bounds error does not occur if Native C/C++ Multithreading is disabled in the Player settings -> Publishing Settings section
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Resolution Note (fix version 6000.0.58f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-108928
Resolution Note (fix version 6000.3.0a4):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-108928