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Floating Point Precision degrades when Burst Compilation is enabled
How to reproduce: 1. Open the attached Project "burstTest" and load Scene "SampleScene" 2. In the Hierarchy, select the "Bug Test"... Read more
"Unable to find internal function `System.Buffer::InternalMemcpy`" error...
How to reproduce: 1. Open the attached project “IN_14611” 2. Open the SampleScene in Scenes 3. Enter Play Mode 4. Observe the Consol... Read more
[macOS] "UnauthorizedAccessException" is thrown when calling DefaultWorl...
Reproduction steps: 1. Open the attached project "BurstMacOsRepro" 2. Make a Development Build of the project 3. Edit the following ... Read more
C# managed (reference) implementation of mm256_cvttps_epi32 maps to mm25...
How to reproduce: 1. Make a new project 2. Install Burst 3. Make a call to the "X86.Avx.mm256_cvttps_epi32" function Expected resul... Read more
[Burst] InvalidOperationException is thrown when Burst package is upgrad...
On upgrading Burst package from 1.4.1 to 1.4.2, InvalidOperationExceptions are thrown. Refer the attached video Steps to reproduce:... Read more
NullReferenceException is thrown when calling Sqlite.dll method that use...
How to reproduce: 1. Open the attached project (case-1295553.zip) 2. Make sure that Burst Compilation is enabled (Jobs -> Burst -> E... Read more
Burst compiler failing when building the Player
Reproduction steps: 1. Open the attached project “Tst” 2. Build the project 3. Inspect the Console window Expected result: The... Read more
Cannot open input file 'ucrt.lib' with Win-SDK 10.0.26100.0 building for...
*Steps to reproduce:* 1. Install [Windows SDK 10.0.26100 |https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/] ... Read more
"Burst error BC1042: The managed class type `System.IntPtr` is not suppo...
Reproduction steps: 1. Open the “ReproProject“ project 2. Observe the Console window Expected result: No errors are thrown in t... Read more
"Leak Detected : Persistent allocates 1 individual allocations" message ...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the top menu, select Unity > Settings 3. In the Preferences Window,... Read more
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