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components with no options still have a expand arrow in inspector
-e: see title. if there is nothing to show not having the arrow would make it a bit clearer -repro:--create new project-click main c... Read more
Render texture that renders itself causes crash when set to 15000x15000
A render texture that renders itself causes a crash when it is set to 15000x15000 Render texture of 15000x15000 pixels in size will ... Read more
Tweaking the Delay effect crashes editor
Tweaking the Delay effect crashes editor - please see attached video and crash log To reproduce:- Open attached project and launch "... Read more
Render texture witn no AntiAliasing has artifacts if rendering itself
A render texture that renders itself seems to generate some artifacts if it's anti-aliasing is set to none. Explanation:We don't sup... Read more
Render texture manual is out of date
The renter texture manual does not include the information about the Anti-Alising and Depth Buffer options. You can also see that th... Read more
Substance terrain tool does not work in 5.0
The substance terrain tool is not usable with Unity 5.0 Works in Unity 4.5.2f1 Read more
Multiple errors when opening Audio Mixer window
Opening attached project and "test" scene spawns "Mixer is not initialized" errors. When opening Audio Mixer window the errors below... Read more
It's possible to link the MonoBehaviour scripts for the
It's possible to link the MonoBehaviour scripts for the State Machine Behaviour. It is possible to select a MonoBehaviour script in ... Read more
Sprites don't work with substance materials
Using a sprite with a substance material and a standard shader does not work. Selecting the cutout or transparent option generates a... Read more
The preview destination state is obsolete when transitioning to Exit nod...
The preview destination state is obsolete when transitioning to Exit node or a state machine Repro:1) In the Base Layer create a sta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy