Search Issue Tracker
Not Reproducible
Votes
0
Found in
3.0.0b7
Issue ID
372651
Regression
No
Animation Editor ignores the first key in the timeline if there are no more keys
Animation Editor ignores the first key in the timeline if there are no more keys for that particular curve.
e.g. I want a camera to start an animation from a different position to where it is in the scene. So I paste that position into a new animation clip at timeline 0:00 . This moves the camera instantly in the viewport.
If I click the play arrow for timeline playback (not game playback) it all works great until I click it again which the camera will revert to its in scene position rather than the key at frame 0, scrubbing the timeline does not fix this, you have to re-enter the values again at frame 0:00.
To solve this you have to add a secondary key for position even if you don't animate the position it needs a second key in the timeline somewhere else it ignores that first key.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true
Add comment