Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b4
Issue ID
767072
Regression
No
[Occlusion Culling] Lighting is inconsistent if there is no occlusion culling baked
Not sure on area.
When there is no baked occlusion in the scene the lighting will flicker and areas will turn un-lit in blocked areas. When occlusion is baked then the scene will mostly be fine except a few objects which are not marked as static.
steps to repo
1. Open attached project.
2. Load Demo1 scene
3. Hit play and move around with WSAD and Mouse.
4. Observe lighting.
5. Open occlusion window. If occlusion is baked already, clear it and re-observe, if it's not, bake occlusion with default settings and re-observe.
Tested in 5.4 and 5.3 both reproduces. Will test on 5.1 and edit.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment