Search Issue Tracker
Aborting an Asset Store package download doesn't work
- Search something on the Asset Store from the Project Browser - Select a free package from the results - Press Import package - A w... Read more
Does not build for iOS. Cross compilation job Assembly-CSharp.dll failed.
To reproduce: 1. Open project MathMatch 2. Build for iOS Read more
Flash: unity swf re-load fails
In case of load/unload/load the unity swf file, the swf file never gets loaded for the second time. 1. In the attached FlashDevelo... Read more
OSX Player should have a predefined minimum window area
OSX Player window can be downsized to display functional buttons only (no working area - see picture). Workaround is trivial (maximi... Read more
NavMesh corrupted when StepHeight is bigger tan Height
Repro: - Set in Navigation Window step height bigger than height. - Locate first plane above second plane and move first plane by X-... Read more
Consistent warning in Xcode claiming iPhone5 launch image is missing
To reproduce: 1. Build and run on iOS 2. Warning will be present in Xcode Read more
Water reflection disappears if occlusion culling is baked in the scene
The water reflection disappears. When walking forward you see how the water reflection disappears and reappears. A very annoying gra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar