Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.0.0b11
Issue ID
496275
Regression
Yes
Water reflection disappears if occlusion culling is baked in the scene
The water reflection disappears.
When walking forward you see how the water reflection disappears and reappears. A very annoying graphics glitch that makes water unusable.
This occurs when occlusion has been baked in a scene.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] "Trying to load color backbuffer into a complex RenderPass setup" error is thrown after entering Play mode in AR Mobile template project
- [Android] Neither of the callbacks are called when several videos with VideoPlayer are spawned on the target on the Google Pixel devices
- Texture2D memory allocation size is significantly increased when running on iOS device
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
oleg_v
Sep 24, 2020 19:19
2019.3.4, issue is still there. Disable OC for Water reflection/refraction cameras is working
TechnicallyBeginner
Oct 29, 2017 18:42
OMG the HAMI1810's solution worked super good for me! I'm using Unity 5.6.3p1
danthai
Aug 06, 2017 09:45
HAMI1810 Thanks buddy! Fixed the issue for my nicely.
asearle
Jul 21, 2017 18:10
Still a problem and HAMI1810's fix is not working for me. Same issue with the script attached.
rtargosz
Jun 04, 2016 15:54
Thanks to HAMI1810 for sharing an awesome fix!
Recluse
Mar 14, 2016 14:02
Still an issue in Unity 5.3. Looks terrible if you are using Occlusion (and who isn't?)
Thanks to HAMI1810. Unity should replace the current water script with his fix.
sakus
May 30, 2015 08:23
losing my mind with this in Unity 5
Gua
Mar 16, 2015 06:02
This problem is present in Unity 5
Baldinoboy
Mar 10, 2015 00:34
This issue is not resolved. Very bad in Unity 5.
Sometimes_Always_Never
Nov 18, 2014 04:15
Thanks to HAMI1810 for the script! Worked perfectly. :)
SAMUELTOSI, there is a general water script in Standard Assets that all waters reference. Take a look at your water and you'll this in the inspector. Replace the default with this and select the 'turn off occlusion' check box.