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[RenderTexture][SSAO] Render texture is not painted in a standalone with...
To reproduce this issue: 1. Open the attached project2. Open the scene 'test'3. Run built project in windowed mode.4. Push ALT ENTER... Read more
Setting a canvas' sorting order through code doesn't work properly
To reproduce:1. Open attached project2. Open Test scene3. Press play4. Test script attached to Canvas2 set Sort Order to -1, but ord... Read more
Skyboxes from Standard Asset packages are pixelated
Skyboxes from Standard Asset packages look broken and pixelated - please see attached screen shot for details. To reproduce:- Open a... Read more
-10810 error when trying to launch a build
To reproduce:1. Open attached project2. Build3. run itExpected result: It runsActual result: 10810 error Read more
A RenderTexture drawn by a RawImage component not rendered if game view ...
To Reproduce: 1. Run the scene 'Bug - Render Texture' in editor.2. Deselect click anywhere outside game view.3. The RawImage is no l... Read more
Lightmap snapshot gets cleared when clearing GI Cache
Lightmapping info gets cleared with GI Cache manual cleanup1. Create a project with few static objects2. Optional: set lightmapping ... Read more
No 3D Sound option in audio import settings
To reproduce:1. Open attached project2. Select audio file in project window3. Notice that 3D Sound option is missing in import settings Read more
Unity logo and progress bar missing on 1st build
-e: see title -repro:--start new project--save dummy scene--make & run webgl build--NOTICE the Unity logo and the progress bar i... Read more
In import settings, inconsistent 'Create from Grayscale' state when chan...
To reproduce this issue: 1. Import the attached package2. Select imported texture3. Set Texture Type to Texture4. Set Texture Type t... Read more
NullReferenceException when adding a "Selectable" component
Steps to reproduce : - create a new project- create a new canvas- add an empty game object to the canvas- add the "Selectable" compo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS