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[Textures] Changing texture wrap mode of a light cookie doesn't always u...
1) What happened when you change the texture wrap mode of a light cookie from clamp to repeat the game view isn't updated instantly ... Read more
ImageEffects: Glow causes screen to go white on Android
If Glow is enabled, screen goes all white after a few seconds of running the application. Read more
ImageEffects: Depth of Field Scatter bad performance on Android
If Depth of Field Scatter is enabled performance on Android drops to 1 FPS. Read more
[ImageFX] Causes application to hang on Android
If one of these image effects is enabled, application will hang: Blur Contrast Stretch Effect Crease Tilt Shift Vignetting Depth Of ... Read more
[ScriptingAPI] ParticleSystem.StartDelay doesn't work from script
ParticleSystem.startDelay field doesn't work from script. Read more
empty motion vs. empty blend tree
In a 2D Blending Tree an empty motion and an empty blend tree have different effect on the blending: If the blending is set to an em... Read more
Add more logging info to the Cache Server
Add an option to start the Cache Server with debug info, so that it prints more information to the console. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled