Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2018.3.0a10
Issue ID
1075694
Regression
No
Light falloffs for realtime and mixed lights are different when both Realtime and Mixed lighting is enabled
Steps to repro:
1. Open the attached project and 'Light_Fall_Off_TestScene';
2. Wait until lighting bakes;
3. Press Play to enter play mode.
Expected result:
Both lights in the scene have the same light falloff and have the identical rendering.
Actual result:
Realtime and mixed light falloffs are different (see attached screenshot).
Notes:
- Reproducible in 2018.3.0a11, 2018.3.0a10;
- Reproducible on Windows 10;
- The issue is not reproducible when Baked GI is disabled;
- Could not test on previous versions, because no meshes are rendered after opening the project in them;
- Also reproducible in the Standalone Player.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment