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VFX Graph dropdowns are opened in the random place when clicking through...
How to reproduce:1. Create a new Unity project and install the Visual Effect Graph package2. In the Project window, right-click ->... Read more
Project Auditor - should “Hidden” / built-in Shaders be excluded from ge...
should “Hidden” / built-in Shaders be excluded from getting flagged? (not compatible with SRP batcher) Steps to reproduce: \\Actual ... Read more
Project Auditor - having the reset method enclosed in UNITY_EDITOR marks...
It seems having the reset method enclosed in UNITY_EDITOR marks this particular class as “No method with RuntimeInitializeOnLoadMeth... Read more
Project Auditor - Docs don't mention the package name
From the forums: What’s the package name to install it. Your docs don’t mention it on the installation page Steps to reproduce: Go t... Read more
Create Node menu opens everywhere when the VFX Graph tab is focused
How to reproduce:1. Create a new Unity project and install the Visual Effect Graph package2. In the Project window, right-click ->... Read more
A memory leak happens when an Asset with line topology has a Mesh Render...
How to reproduce:1. Open the “LineRendererML.zip“ project2. Open the “New Scene“ Scene3. Open the “NewMonoBehaviorScript“ Script in ... Read more
EditorUtility.IsValidUnityYAML failing to properly validate YAML parsed ...
Steps to reproduce:1. Open the attached user's project "YAML.zip"2. Download the attached "MyYaml.yaml" and set on the "GameObject" ... Read more
Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh ob...
Reproduction steps:1. Open the attached “repro_IN-93706“ project2. Open the “Assets/TestScene.unity“ Scene3. In the Editor overlay, ... Read more
16-bit Sprite Textures have a banding effect and loss of data when packi...
Reproduction steps:1. Open the attached “IN-95207.zip” project2. From the Project Window select Assets > Atlases > “Sprite Atl... Read more
"System.IO.DirectoryNotFoundException" exception is thrown when adding p...
Reproduction steps:1. Open the attached “IN-93221” project2. Open the Build Profiles window (File > Build Profiles)3. Build the p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS