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Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2022.3.58f1
6000.0.39f1
6000.1.0b7
6000.2.0a4
Issue ID
UUM-97999
Regression
No
16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
Reproduction steps:
1. Open the attached “IN-95207.zip” project
2. From the Project Window select Assets > Atlases > “Sprite Atlas Variant.spriteatlasv2”
3. In the Inspector, make the Preview of the Texture as big as possible for better visibility
4. Observe the “MainTex” Texture in the Preview
5. In the Preview Window switch from “MainTex” to “_16Bit”
6. Observe the “_16Bit” Texture in the Preview
Expected result: The “_16Bit” Texture Preview does not have a banding effect and is different from the “MainTex” (8-bit)
Actual result: No difference is visible between the “MainTex” (8-bit) and “_16Bit” (16-bit) textures and the banding effect is still visible with the 16-bit texture
Reproducible with: 2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note:
- This issue was already reported: [https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-73396|https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-73396|smart-link] and was fixed for the Master Atlas, which can be confirmed by selecting “Sprite Atlas.spriteatlasv2” and testing with the steps above. But when viewing Variant Atlas, the issue still reproduces
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