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Votes

0

Found in

6000.0.39f1

6000.1.0b7

6000.2.0a4

Issue ID

UUM-98014

Regression

Yes

A memory leak happens when an Asset with line topology has a Mesh Renderer Extension Component and the High Quality Line Rendering is enabled

-

How to reproduce:
1. Open the “LineRendererML.zip“ project
2. Open the “New Scene“ Scene
3. Open the “NewMonoBehaviorScript“ Script in the Project tab
4. Change anything in the script and save the changes to cause a Domain Reload
5. Observe the Console in the Editor

Expected result: Nothing is logged that would involve a memory leak
Actual result: A “Leak Detected“ message is logged

Reproducible in: 2023.3.0a15, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Not reproducible in: 2023.3.0a14
Could not reproduce in: 2022.3.58f1 (does not have High Quality Line Renderer Volume override)

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested

Notes:
- The High Quality Line Rendering has also to be enabled in the Volume overrides
- Reproducible only in HDRP
- This issue regressed at the same time when the UUM-91900 bug regressed, so it’s likely related

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