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32x32 icon doesn't look correct on OS X
To reproduce: 1. Open the attached project and open Player Settings>Standalone>Icon 2. Note that the default icon is a PSD (for me i... Read more
Shaking GUI.BeginScrollView area if viewRect < position and alwaysShowVe...
To reproduce: 1. Open project Unity355Test 2. Open TestScene 3. Attach MyUI script to an object 4. Run or Drop this GUI into a scen... Read more
In case shift is pressed Event.current.shift not always returns true
In case shift is pressed Event.current.shift not always returns true, if run not in Editor 1. Open attached project 2. Build it fo... Read more
The default naming of the new script component is broken
To reproduce: 1. open a new project 2. select the main camera and add a component - new script - java scipt - the default name is: ... Read more
Icons are missing in the Object Selection window
See the attached screenshot: The icon for selected assets was added in the breadcrumb at the bottom of the project Browser. To keep ... Read more
Button separators in Console toolbar are hard to see
Look at the attached screenshot. The "Error pause" button looks like is cut in half. That is because When the button is pressed and ... Read more
Empty Prefab objects don't have a name.
- Create a new empty Prefab - See the attached screenshot to see how the Inspector looks like I expect that at a minimum the prefab... Read more
Ragdoll wizard should either be removed or improved
Watch the attached ragdoll.swf. Notice how bad the Ragdoll Wizard window gets when being resized. Also notice that I didn't setup th... Read more
[OcclusionCulling][UI] Label "View Volumes" is confusing, maybe call "Ce...
The label in occlusion culling overlay window could be improved perhaps. As a user it would make more sense to call this "View Cell... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set