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AngryBots from Asset Store: Weird textures in Play mode
To reproduce: - Download the AngryBots demo from Asset Store - Launch the AngryBots scene - Hit Play and observe the weird textures ... Read more
Make WebPlayer install to local users Internet plugins folder on Mac.
Make WebPlayer install to local users Internet plugins folder on Mac. For consistency between Windows and Mac, we could have both a... Read more
Flash doesnt support List.Capacity
The runtime test GenericListTester has a comment saying: "List<T>.Capacity is not supported in Flash at the moment, and it is not on... Read more
Calling Resources.UnloadUnusedAssets() in Flash sets member variables to...
Run the attached project in Editor and in Flash. The behavior is obvious from the logged messages on the screen. Not a regression! Read more
Master Server Xcode project is out of date
To reproduce: 1. Download master server project from http://unity3d.com/master-server/ 2. Run xcode project It should be either upda... Read more
[Standard Assets] Buoyancy script for Water4 is missing
For the Water3 system we provided a Buoyancy script. For Water4 we didn't. Users are asking about this everywhere on the forums and ... Read more
On standalone values set in the inspector are always set to the default ...
To reproduce: 1. Open project bug 2. Run scene "Scene" - 13 true 25 3. Build and run standalone - 0 false 25 Read more
Scene asset is set to dirty (shows as changed) without a reason
Repro: 1. Open Angry Bots project 2. Open AngryBots scene in the main assets folder 3. Notice - if you try to quit now, you are aske... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing