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"Failed to load window layout" text doesn't fit in dialog
reproduced on Windows and Mac To replicate with this project, - open the Playmaker editor window, and dock it into your editor pane... Read more
[Performance] Mesh.DrawVBO spike on iOS when mesh becomes first time vis...
To reproduce: 1. How to get project info in edit 2. Build project to iOS with profiling 3. Copy Quest to Xcode Data folder 4. Run pr... Read more
Unity WebPlayer installation aborts with no errors
The Unity WebPlayer installation never finishes, showing "Installation aborted". No error messages appear. Read more
Only half the triangles render properly when using Mesh.
To reproduce: - Open attached project and load the "MeshTest" scene - Hit Play and observe that there are 2 rectangles in the Game V... Read more
Editor crashes when emitting 100 million particles
Call ParticleSystem.Emit(100000000); Isn't regression. Read more
Error message appears saying that file cannot be moved to physical volume.
Steps to reproduce : - choose save layout from the "Layouts" drop-down - ether the name "RTS:Test" - notice the error message Read more
Capslock makes keys for rotate/scale/translate stop working
To reproduce: 1. Press capslock 2. Press key Read more
iOS - Audio won't play after receiving call
Project attached To Reproduce: 1. Select Video. 2. Play it with any mode. 3. Wait till movie finishes. 4. Play audio. 5. Receive cal... Read more
AngryBots from Asset Store: Weird textures in Play mode
To reproduce: - Download the AngryBots demo from Asset Store - Launch the AngryBots scene - Hit Play and observe the weird textures ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set