Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
4.0.0f1
Issue ID
495431
Regression
No
[Performance] Mesh.DrawVBO spike on iOS when mesh becomes first time visible
To reproduce:
1. How to get project info in edit
2. Build project to iOS with profiling
3. Copy Quest to Xcode Data folder
4. Run project on iPhone5
5. Rotate character to the right, so enemy is visible
6. Spike (up to 300ms, avg 80ms) in Mesh.DrawVBO first time it's seen (screen attached)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment