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ScalableBufferManager does not work correctly when MSAA is enabled and R...
How to reproduce:1. Open the “RGResolution.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Move the Slider to the left5. O... Read more
PixelPerfectCamera Component's "Crop Frame" field resets to "None" when ...
How to reproduce:1. Open the “IN-94722.zip“ project2. Open the “MainMenu” Scene3. Open the Window > Asset Management > Address... Read more
Sprite artefacts appear when Sprite Packer is enabled
How to reproduce:1. Open “IN-95508_Unity6BugReport 2“ project2. Open “SampleScene”3. In Project Settings > Editor > Sprite Atl... Read more
Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undecla...
Reproduction steps:1. Open the attached project ("ReproProject")2. Open scene "Scenes/SampleScene"3. Enter Play mode Expected result... Read more
[Android] "Screen.safeArea.y" always returns values outside of the Safe ...
How to reproduce:1. Open the “ScreenSafeAreaRepro.zip“ project2. Open the “SampleScene“3. Build for Android4. Install the app on a d... Read more
Frame spike due to many TreeRenderer.TreeUpdated calls when repositionin...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/BugReport.unity” Scene3. Open Profiler (Windo... Read more
Crash on GameObject::RemoveComponentFromGameObjectInternal when reparent...
Reproduction steps:1. Open the attached “repro_IN-94988“ project2. Open the “Assets\Prefabs\Walls\QuestionWall.prefab” Prefab Asset ... Read more
[IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC i...
Reproduction steps:1. Open the attached “TestGCMode.zip” project2. Make sure the “Architecture” is set to “Apple silicon“ and “Devel... Read more
Crash on invalid_parameter_internal when starting Standalone Profiler
How to reproduce:1. Open the attached “IN-92300.zip” project2. Open the “SampleScene”3. Open the Standalone Profiler from Window>... Read more
UI Toolkit buttons stop receiving inputs when entering the new Scene whi...
Reproduction steps:1. Open the attached “IN-95277” project2. Open the “Scene1”3. Enter Play mode4. Click and hold the “LoadScene2“ b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS