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Won't Fix
Won't Fix in 2.3.X
Votes
0
Found in [Package]
1.23.1
2.3.16
Issue ID
ADDR-3887
Regression
No
PixelPerfectCamera Component's "Crop Frame" field resets to "None" when transitioning to an Addressable Scene
How to reproduce:
1. Open the “IN-94722.zip“ project
2. Open the “MainMenu” Scene
3. Open the Window > Asset Management > Addressables > Groups
4. Change the Play Mode Script to “Use Existing Build“ and build the Addressables
5. Enter Play Mode
6. Press on the button in the Game view
7. Select the “Main Camera“ GameObject in the Hierarchy
8. Scroll down and observe the Pixel Perfect Camera Component in the Inspector
Expected result: The “Crop Frame“ field stays at “Stretched Fill”
Actual result: The “Crop Frame“ field changes to “None”
Reproducible in: 1.23.1 (2022.3.58f1), 2.3.16 (6000.0.40f1, 6000.1.0b7, 6000.2.0a5)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- Other fields of the same Component or other Components do not change
- Not reproducible if “Use Asset Database“ is used for the Play Mode Script
- After Scene transition, some Components (most noticeably Cinemachine) seem to have corrupted icons, and I believe it is related to the reported issue
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Resolution Note:
Hey,
Thank you sincerely for raising this report and bringing it to our attention.
We’ve discussed the dropdown issue a few times, but we’re continuing to focus on higher-priority areas within Addressables. Those priorities are guided by the severity, frequency, and overall impact on users.
Given that, it’s hard to see when we’ll have the dedicated time to investigate a fix properly. I’m going to close the issue for now, but we’ve kept your notes and sample project on hand for when we next revisit this part of the codebase.
Resolution Note (2.3.X):
Hey,
Thank you sincerely for raising this report and bringing it to our attention.
We’ve discussed the dropdown issue a few times, but we’re continuing to focus on higher-priority areas within Addressables. Those priorities are guided by the severity, frequency, and overall impact on users.
Given that, it’s hard to see when we’ll have the dedicated time to investigate a fix properly. I’m going to close the issue for now, but we’ve kept your notes and sample project on hand for when we next revisit this part of the codebase.