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[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more
The question mark button in the Inspector leads to missing manual pages ...
How to reproduce:1. Open the “ReproURL“ project2. Open the “TestURL“ script in the Inspector3. In the Inspector window, click the sm... Read more
Crash on Object::SetCachedScriptingObject when opening the project
How to reproduce:Open the user's attached project Reproducible with: 6000.0.37f1, 6000.1.0b7, 6000.2.0a4Could not test with: 2022.3.... Read more
[WebGL] Xmlreader parses data incorrectly
1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more
The Decal Projector will also be hidden in the Game View when its visibi...
How to reproduce:1. Open the “DecalIssue” project2. Open the “Example Scene”3. Split the Game View and Scene View for simultaneous v... Read more
In the editor Asset Import Loop causes lag spikes every few seconds with...
How to reproduce:1. Open attached project "SpaceShepherdAdventure.zip" and scene "LevelDesign"2. Enter Play mode3. Observe Game View... Read more
[ReflectionProbes][Multithreading] Crash on OSX when baking Probe during...
1. What happenedRepro steps:1) Open the project ReflProbesCrash and scene random_generate_scene2) Play the scene3) While the mesh is... Read more
Misleading shader compilation logging message
When doing the player build, a log appears in the Editor log that informs about the progress. The log says something like "[ 60s ] c... Read more
[APV] NullReferenceException is thrown when baking Adaptive Probe Volume...
How to reproduce:1. Open the attached “IN-95315“ project2. Open the “SampleScene“3. In the Hierarchy, select the “Adaptive Probe Vol... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other