Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
Issue ID
1338590
Regression
No
Misleading shader compilation logging message
When doing the player build, a log appears in the Editor log that informs about the progress. The log says something like "[ 60s ] compiled 300 variants" periodically. After the compilation is finished, the total stats are printed. If the "compiled" variants come from the cache, the message above is incorrect, as it's not actually compiling them.
It is also not possible to determine, how much time was spent compiling variants vs fetching from the cache, which makes it difficult to reason about the performance of different parts of the variant fetching pipeline.
The periodic message should be changed to [ 60s ] 300 / 456 ready.
The final message should show duration stats per source in addition to variant counts obtained from each source.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Browser Icons use the wrong Theme and Users are not shown any indication that process will be deferred when switching Editor Theme in Play Mode
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
- UIElements memory allocations grow when interacting with IMGUI custom Editor window
- AI Navigation Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
Add comment