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Re-loading DLLs takes a lot more time compared to Unity 4
Re-loading dlls in unity 5* takes about ~6x times more time, then in 4* unity version. 1. Open project "Dll Reload Problem" (Attache... Read more
Unlimited number of "Lighting Search" tabs can be opened
How to reproduce:1. Create a new Unity project2. Go to Window -> Rendering -> Lighting Search3. Without closing the Lighting S... Read more
PointerEventData.pointEnter is always null when Cursor.lockState = Curso...
Steps to reproduce:1. Open attached project2. Open "_root" scene3. Enter play mode4. Click on Game View and hover over the Button5. ... Read more
Inconsistent constraint behavior on Configurable Joints when used with D...
Reproduction steps:1. Open the attached project named "Case_1145289"2. Select the Sphere in the BlankScene and enter Play mode3. Mov... Read more
The asset manager window stops functioning after upgrading the asset man...
Steps to reproduce: Install the 1.7.0 Asset Manager version Open "Asset Manager" (Window -> Asset Manager) and check that data is... Read more
Serialization errors are thrown when "com.unity.render-pipelines.core" i...
Reproduction steps:1. Open the attached “BugRepro” project2. Open Build Settings window (File > Build Settings)3. Enable “Develop... Read more
Opening the project throws a "System.ArgumentException: An item with the...
How to reproduce:1. Open the user’s attached project2. Observe the Console Expected result: No errors are thrownActual result: “(0,0... Read more
Surface shader analysis not using 32-bit floats for fixed/half/float/dou...
Reproduction steps:1. Open attached Unity project.2. Open "Bug scene".3. Notice, that "Sphere" game object is black.4. Open "Bug" sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Win64 CPU is set to None when applying changes to plugin where the meta has the serializedVersion 2
- Sprite Atlas textures from all included build scenes persist in Editor memory when building the Player
- Disabling all columns in Light Explorer throws “ArgumentException” error in the Console window
- Multiple errors are thrown in the console while using perforce when moving an asset using shortcuts
- PlayerPropertiesChanged event fires before Player Properties are applied