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Project Auditor - Build - Build Size - Sorting 'File Type' can result in...
When in the Build - Build Size screen if you look to try and sort by 'File Type' the ordering can look quite odd. I think this happe... Read more
Application does not crash when "On .Net UnhandledException*" is set to ...
How to reproduce:1. Open the “iOSCrashTest.zip“ project2. Build and Run on iOS3. Observe the App on the device Expected result: The ... Read more
Sprites are rendered in a rounded way when SRP batcher is toggled off
Steps to reproduce:1. Open the attached “Repro.zip” project2. Open the “SampleScene”3. In “Assets/Settings” find UniversalRP.asset a... Read more
GameObjects are rotated incorrectly when using Rule Tile
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Observe the Scene ... Read more
XR Plug-in Management's OpenXR settings are not saved when relaunching p...
Reproduction steps: 1. Open the attached project “ReproProject“2. Open Project Settings window (Edit → Project Settings)3. In XR Plu... Read more
LayoutGroup evaluates ILayoutIgnorer property when the Component is disa...
Reproduction steps:1. Open the attached “IN-93702.zip” project2. Open the “SampleScene”3. Select the “TestLayout” GameObject from th... Read more
[VFX Graph] Scene view freeze with infinite NullRef Texture3D
Steps to reproduce: Import the provided Package Select the VFXG_CandleFlamevfx asset and drop it in a Scene. Open the The VFX in a n... Read more
[Android] [iOS] Custom render pass is not rendered or is rendered distor...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Observe the little wi... Read more
Artifacts are visible when moving and viewing Alpha Clipped Geometry in ...
https://discussions.unity.com/t/artifacts-caused-by-volumetric-clouds-sky-is-visible-through-clouds-around-alpha-clipped-objects/160... Read more
Component is not hidden from Add Component Menu when using AddComponentM...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select any GameObjec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS