Search Issue Tracker
By Design
By Design in 4.2.X
Votes
0
Found in [Package]
4.1.0
4.2.1
Issue ID
DANB-854
Regression
No
GameObjects are rotated incorrectly when using Rule Tile
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Observe the Scene view
Expected result: Shape on the right appears the same as shape on the left
Actual result: Shape on the right does not match the shape on the left
Reproducible with: 4.1.0 (2022.3.59f1, 6000.0.41f1), 4.2.1 (6000.1.0b9, 6000.2.0a6)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Changing “Orientation“ property still reproduces the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Resolution Note:
The RuleTile is XY orientated at the default settings and the Sprite and GameObject setup should be XY orientated as well. When setup in this way, it will be able to orient and rotate the Sprite and GameObject appropriately when placed onto a XZ Tilemap.
Resolution Note (4.2.X):
The RuleTile is XY orientated at the default settings and the Sprite and GameObject setup should be XY orientated as well. When setup in this way, it will be able to orient and rotate the Sprite and GameObject appropriately when placed onto a XZ Tilemap.