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Webplayer message "Made with Unity 4 Beta" in 5.0 beta
To reproduce:1) Create new project2) Build and run for Webplayer3) Notice a "Made with Unity 4 Beta" in right bottom corner of build... Read more
GameObject.CreatePrimitive shows magenta in builds
To reproduce:1) Create new project2) Create C# script which would have this in it(inside Start(), for example):GameObject cube = Gam... Read more
"Show in Explorer" opens the same file when called from different items
Steps to repro:1. to create a new blank project2. create a folder in the Asset any two or more files (do not close the folder, leave... Read more
Mask stops masking content after leaving mask rect
To reproduce:1. Open attached project2. Open Scene13. Drag Image game object outside of the mask4. Notice that image becomes invisib... Read more
Rotation doesn't properly register for undo
To reproduce:1) Create new project2) Create cube3) Rotate it somewhat4) Right click in "Transform" and "Reset rotation"5) Drag the c... Read more
When manually setting Y value of 2D sprite in inspector keeps the moveme...
To reproduce:1) Create new 2D project2) Put any sprite into your project3) Drag it into scene(hierarchy)4) Set it to (0,0,0)5) Set t... Read more
Monodevelop menubar is gone (OSX)
Open builtin Monodevelop from b6 or b7. Read more
The reference resolution component doesn't seem to affect the text compo...
To reproduce:1. Open attached project2. Open scene3. Resize game window4. Notice that the dynamic font gets scaled and the pixel per... Read more
[WSA] Win Store Apps C++ XAML project doesn't overwrite editor's plugin ...
Win Store Apps XAML C++ project has wrong pre-build script for plugins. First script line is:copy /Y "$(ProjectDir)\Plugins\Metro\$(... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS