Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.5.4f1
Issue ID
637056
Regression
No
When manually setting Y value of 2D sprite in inspector keeps the movement drag box in old spot
To reproduce:
1) Create new 2D project
2) Put any sprite into your project
3) Drag it into scene(hierarchy)
4) Set it to (0,0,0)
5) Set to (0,-2,0), notice that the box stays
This happens with some combinations but not all
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Add comment