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Errors thrown when loading a new Scene on Awake, then returning to the s...
To reproduce:1. Open attached project2. Open Scene13. Press play4. Notice the errors about Missing Reference Exception with a Scroll... Read more
Build windows standalone with non-native fullscreen, alttabing still kee...
To reproduce:1) Create new project2) Build Windows Standalone3) Make sure it's fullscreen with non-native resolution4) Alt-tab, buil... Read more
Pausing and unpausing the game breaks UI with nested canvases
To reproduce:1. Open attached project2. Open 01 scene3. Enter play mode4. Pause play mode5. Resume play modeExpected result: The UI ... Read more
Button does not stop being highlit if touch ends on top of it on WP8.1
Button does not stop being highlit if touch ends on top of it on WP8.1 Steps to reproduce:1. Download attached project. It has a but... Read more
Landscape oriented apps use wrong splash screens on iOS8
Landscape oriented apps use Retina3.5 (960x640) splash on iPhone 5/5s with iOS8 instead of 11360x640. Workaround can be found in thr... Read more
Screenshots taken while device is near memory limit are empty
Steps to reproduce:1. Make a project which allocates high amount of memory and has ability to take screenshots.2. Deploy it to WP8 o... Read more
Moving cursor unselects whatever was selected with the UI navigation keys
To reproduce this bug: 1. Open the attached project2. Open the SelectionEventsTest.unity scene3. Press play. The redPane is selected... Read more
Building a lightmapped scene for Windows Phone 8 breaks the editor
To reproduce:1. Create a new project2. Build for Windows Phone 83. Notice that the editor stopped redrawing. Any newly opened window... Read more
In iOS 8 Application.dataPath write access is denied
In iOS 8 Application.dataPath write access is denied. This is expected as Application.dataPath is pointing to Unity's Data folder wh... Read more
A masked UI slider handle disappears sometimes when you move it
To reproduce:1. Open attached project2. Open scene3. Press play4. Click on the left side of slider5. Click on the right side of slid... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS